![]() Transformation guides now only appear after moving, instead of on selection, causing less viewport flashing.Selection changes no longer trigger a raytracing redraw, causing less viewport flashing.Improved decimal input: When typing into any input field the value will now be remembered up to 6 decimal places, providing more precision in saving and reading input values.It takes less vertical space and properly gets recolored for dark theme UI. Added uniform scale handle to the Scale tool.Added planar translation handles to the Select tool.Apple ARM (M1) support for emulation mode. ![]() Selecting a region changes the language and/or content on : M1 support, general enhancements and bug fixes. USD groundplane and backplate will be replaced by USD schema (currently it's metadata).Since Stager display names are not necessarily unique whereas USD prim names are, exported USD prim names are different when imported into Stager in the round tripping.Able to import pivot but it's baked in the transform. The location and direction of the lights should be correct, but the light properties evaluation can be different.Import/Export UsdLuxRectLight, UsdLuxSphereLight, UsdLuxDistantLight.Export IBL/Shapelight (IBLs are baked into a single texture.Since the schemas in USD and Stager do not perfectly match, the round tripping of shading and lighting can be destructive.Unable to import and export background color.Unable to import and export Triplanar projection.Unable to import and export USD primitives.Fixed IBL is not imported/exported when the raytracing is enabled.Fixed the file path with special characters causing the export failure.Import UpAxis metadata and update to Y-up with auto-rotating content.Import UsdLuxRectLight, UsdLuxSphereLight, UsdLuxDistantLight.Export ASM and USDPreviewSurface by default.
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